Godherja Buildings

Godherja has a number of unique buildings, whose location, description and effect will all be listed on this place. Due to the the cumbersome nature of this page, a list of special building locations (without effect or description) can be found here.

Holding Effects affect the barony the building is in, County Effects affect the county the building is in, and Character Effects apply to the Character who directly owns the special building.

Requirements are the requirements you need to fulfill in order to use the buildings, while Construction Requirements are those you need in order to construct it, but not to use it.

Note that some baronies and counties will be renamed if under control of certain cultures - possible renames will be listed in parentheses under the default county/barony names.

Unique Buildings
This list contains all buildings that start constructed in 1254, save for mines, which will be found in a another list.

Constructable Buildings
This table contains all buildings that do not exist at game start, but can be constructed either through normal means or through decisions/events.

Mines
Note that all mines have 4 levels, and that all mines have the same construction cost and construction requirements:

Level 1: Costs 400 gold, requires a level 1 Castle, Church or City holding as well as the "Crop Rotation" Innovation.

Level 2: Costs 500 gold, requires a level 2 Castle, Church or City Holding as well as the "Manorialism" Innovation.

Level 3: Costs 600 gold, requires a level 3 Castle, Church or City Holding as well as the "Windmills" Innovation.

Level 4: Costs 700 gold, requires a level 4 Castle, Church or City Holding as well as the "Cranes" Innovation.