Magic

Ingame Description
Magic is generally agreed to be the power of creation and destruction of matter. An ethereal force, most cultures and religions have their own beliefs of where it comes from and how it is drawn, and scientific and theological communities have had little agreement on its origin.

The generally accepted Schools of Magic on The Continent are Living Magic, Dead Magic and Mixed Magic; which are practiced by Living Magi, Dead Magi and Mixed Magi respectively. While most magic fits within these lines, they are simply attempts to explain a nature not understood by humanity's brightest minds, and thus the lines between certain spells and methods of generation are often blurry, and some cultures have forms of magic considered entirely alien to continental minds.

Magi
In Godherja, the preferred terms for magic users is Magi, with the notable exception of Kathanouxa, the Wizard King. Magi is only a blanket term, as is Magic, with the more specific terms being Living Magi, Dead Magi, Mixed Magi, or their more specific/alternate names such as Blood Magi.

Gameplay
In gameplay terms, the player character can cast spells through the magic GUI, and needs to either have the relevant traits or a court Magi assigned to the "Cast Spells" job. Some spells don't need a target, meanwhile others can either target specific characters or specific counties. For example, to cast the spell Summon Fog, you must first enter the Mixed Magic menu, select the spell, enter the Lands or Hostile Lands menus, and then select the specific county you wish to curse and cast the spell. Of course, you need the specific perk for the spell you wish to cast, you need to not be on cooldown for the spell, and you need enough magical energy.

Relevant Links
Magic guide by u/forkis: https://www.reddit.com/r/godherja/comments/l5sfaf/godherja_magic_a_basic_guide_to_the_three_schools/

Magic guide by u/Bommelon: https://docs.google.com/document/d/1cJMev2ZEUjhXOhch1QNJPYaZP30q1Ye3wtQ-ILLppz0/edit