Kardwen

{{Game Concept|Kardwen|The Kardwen have hunted within their native forests, animals and men alike for time immemorial. To Sjalvolki children they are the demons which will snatch them away from their beds at night, if they misbehave. To Aversarians they are the shades in the dark which have resulted in the disappearance of many a legion. But to their own kin, they are the chosen people who liberated mankind from the chains of the Titan Mawloc by feasting upon his body. Ever since, the Kardwen have continued the hunt of those unfortunate enough to wander into their ancestral homeland. To those who have not seen them with their own eyes, they are mere nightmares, spirits which the elders warn the curious children about.

The Kardwen are proud hunters, devouring the bodies of their enemies and trespassers, except for their heads, as that is where the soul resides, instead they are worn as testaments to ones ability as a warrior or as decorations in a war-chief’s hall. As long as the head remains, they are unable to enter the afterlife and feast amongst the gods, forever stuck peering out of their own hollow eyes. However, the days of head-hunters have become a distant memory, strange folk from the east have displaced the slayers of Mawloc. The Kardwen have had to seek refuge amongst those who they once called prey, torn between keeping to their traditions now they are no longer sheltered amongst the trees, or adapting and learning to live alongside those they once hunted