Lifepath

Wayfathers
Wayfathers are the closest equivalent to "priests" in the Lifepath religion, and are skilled followers of a Waypath, who have chosen to dedicate their life to teaching others the ways of their path. All followers of the Lifepath are inducted into their path by a Wayfather, who will then serve as tutor and "life coach" to their students (1).

Wayfathers must be obtain approval by the Conclave of Raocourt, which is usually obtained by passing a test of knowledge given by an existing Wayfather (2). The majority of Wayfathers are retirees, who have chosen to use their knowledge to teach others. Wayfathers may also be born into monastic orders, in which they are taught to become a Wayfather once they have chosen their own Path (3).

Since Wayfathers usually tend to be retirees, the amount of Wayfathers of a given path is normally proportional with the paths representation in the population. As such, the majority of Wayfathers belong to the Path of Harvest, while Wayfathers of the Way of Crowns are far rarer, and tend to be either nobles or professional teachers for noble children (4). Thus, it is far easier to find a Wayfather for certain paths than others, especially if you do not possess many resources.

According to Lifepath traditions, it is the duty of those hosting a Wayfather to provide for their needs, whether their host is a village, a city, a family, a mayor or a king. It is normally seen as disgraceful to provide a Wayfather with less than what you have yourself, though this is not necessarily the case if the host is a king or a member of the high nobility, assuming their Wayfather does not possess a similarly high rank (5).

Waypaths
The Paths are the accepted roles roles that one may choose to attempt to master in accordance with the Lifepath faith. There are currently eight Paths recognized by the Conclave of Raocourt, and all of them (save for Nullifaction) have likely been around since the formation of the Path system. However, the Lifepath faith does not ascribe special significance to the current Paths - a new Path can be recognized if a sufficent amount of people wish to devote themselves to it, and a sufficient number of Wayfathers appear. Similarly, a Path will slowly disappear if people do not choose it (1).

It is important to note that Paths are broad skillsets, and not careers - your Path is your passion, what you want to dedicate your life to master, not what you do for a living. Thus, it is entirely possible to choose a Path entirely unrelated to one's career, and choosing a Path does not guarantee you a job related to that path. Only adherents to the Way of Swords (soldiers), Way of Harvests (peasants) and Way of Nullification (members of the Anti-Magic orders) will usually have a job related to their Path, while adherents of other Paths will typically attempt to learn the ways of their Path in their free time. A peasant who follows the Way of Swords may attempt to train their fighting skills in their free time, for instance, while a soldier following the Way of Knowledge may be an avid reader(2).

Since the Way of Harvests is the Path most useful for peasants, the vast majority of the peasantry (and thus the population) tend to follow the Way of Harvests. This tendency is exacerbated by the fact that nobles often discourage the peasantry from choosing other Paths. The peasantry are especially discouraged from choosing the Way of Crowns, with Wayfathers often being bribed or coerced not to show up to peasant Path ceremonies (3).