Faiths

The world of Godherja has many different faiths and denominations of them inside of it. The religions in-game function in the same ways that they do in the base game albeit with more tenets in the base game. For more information on the groupings of faiths visit Religions, for more information on the tenets of the faiths visit Tenets.

Alau Koev
Alau Koev means 'Fire Gate' in the Tsetnera language of the Charchacs, and the faithful claim that a great gate of pure fire once connected the mortal realm to the burning home of the gods that holds the infernos that birthed Aeras. It is believed that the last time the gate opened was possibly in the first century, and that the holy and the faithful walked through to this realm before the gate closed behind them, and it will not open again until the entire world finally enters the godly inferno anew and is burned away by the sun. Practitioners are generally described by foreigners as 'fire obsessed', the priestly caste interpreting the signs of the always-inevitable apocalypse in their flickering and rulers ritually burning themselves to prove their holiness (the more burned a body, the holier).

Their neighbours throughout history have often regarded them as mostly worthless, with burn victims generally making poor slaves. Despite their small size and poor reputation, however, they've attracted great interests from Aversarian scholars who believed the tale of the fiery gate was actually a primitive memory of an ancient spell, the most notable amongst them being the Opakhasian Magi Dethiclas.

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Arnazni
Arnazni is a religion that sees the world as a challenge that one must overcome to ascend as a god. One must live their life according to the teachings of their ancestors, never cower in front of anything, and pay respects to one's most venerated ancestors. They believe that the Armazli Mountains that protect them from the northern barbarians were made by their ancestors who held godlike magical powers; however, as time went on, these beings started to lose their might due to becoming content and soft. An exception to this were the three brothers Arnaz, Azot, and Zalden. They were disgusted with their peers' new habits and all three made a new mountain. Arnaz, being eldest and wisest, was crowned high king, and so after some time, they started a war to unify the land. In the conquests, however, Azot became jealous at the success of his eldest brother and betrayed him, which led to the death of Arnaz. Before he did, however, a curse was laid upon everyone, which led to a great reduction of magical capabilities. Furthermore, Arnaz proclaimed that his son would kill Azot and reclaim the high kingship, and so it was that after many years, a young man named Parnaz, with aid from Zalden, would slay Azot in a duel and reclaim the throne. The great mountain on which his father was crowned would be renamed in his honor, and no foul man or beast may step foot on it. Parnaz would reign for many centuries, and with that almost everyone in Amaghea would be related to him. However, his direct line is counted as the most purest, and they would rule the land for many centuries and establish a strong society of warriors.

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Aruvasue
Named after the Moon-Sun-King Aruvas, He-Who-Is-One-But-Is-Three, Aruvasue is a state of mind first found in southern Aironoi. Aruvasueni believe that the material world is as sacred as the spirtual one, and place home and hearth above all others.

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Astiliak
The ancient faith of the Astilik people, the Astiliak faith is a diverse polytheistic belief system that possesses no actual consistent series of gods, each Astiliak community instead carrying on culturally traditional pantheons that only sometimes share gods with others.

The main consistentcy, however, is that the gods are all represented on Aeras through animals and the weather, which serve as their servants and aspects. Most animals are associated with a different god by most communities, as are natural phenomena like lightning, floods, and Gederða.

One notable peculiarity is the status of Magi in Astiliak belief. Magi themselves are believed to be an aspect of the gods (most often Irradu) who are required to also take on the aspect of an animal if they wish to maintain their mortal form and not succumb to Overwhelmation. As such, many Astiliak Magi spend several years living among their chosen animal, and often wear dress made from their furs and pelts.

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Kasir Worship
Kasir Worship focuses around the belief in the divine nature of the great river Kasiryat, which forms the traditional border between Aironoi and Kashirya

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E'hat'm
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 * No religion description found for this religion.

Izáerto Bošár
Izáerto Bošárians believe that the world has been doomed since humanity felled its creator, the creature known as the Great Void. However, the deity known as the 'Feathered One' is also believed to give the world its colour and grant mortals a reprieve in an eternal paradise to outlast Aeras. Adherents usually do not believe in the intervention of gods in the mortal sphere, but they do not doubt that the Feathered One watches over them.

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Mahrator
The Mahrator religion is descended from Töragei Khatan and his clan, himself being a son of the great warlord Otached's concubine, Urgu. Seeking glory greater than that which he gained in the Bayyuralar, he led some of the clans north into Amaghea during the Aironoian Migration, carving out his own realm there. It has since evolved into a religion almost unrecognizable from its Öltenic forebears, worshiping the God of Men, Kaigan, as Kaegan, God of Horses and King of Heaven.

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Tšuekanism
The ancient beliefs of the Marndeoticeni people in the northern Aironoian isles.

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Öltenism
Öltenis believe that the world is divided into two spheres: the sky, realm of the benevolent father Ölgon-ten, and the earth, realm of the malevolent mother Yeru-mai. Yeru-mai once tried to slay her husband in a fit of jealousy, but was stopped by their eldest son Ölik at the cost of his life. Their second son Kaigan, covering his face at the sight, fled and swore to never build a home of earth or harvest its fruits. And from Kaigan's loins came all the peoples of the steppe.

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Redland Cults
The Redlands have long been home to countless cults, thriving in the depths of the twisting canyons, worshipping mysterious and oft dark gods. Though countlessly varied, often with outright contradictory goals, the Redlanders occaisonally act in concord, such as when every cult welcomed Aversaria when it arrived in their lands. What motive lies behind this, however, will likely never be known beyond the shadowy meetings of cloaked figures in the night.

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Shy'atan
Shy'ataners believe that the world is an endless cycle, one that their priests have broken out of an manipulated to their will. Adherents believe that if there are gods, they have not yet deigned to stop the reincarnation of the religion's priests. With no gods to honour, the religion instead showers its priesthood with lavish gifts to keep the cycle of life under their control.

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Sunarwei
An odd faith originating in southern Aironoi, the Sunarwei perplex their neighbors with their strange beliefs. Whereas other peoples may say there are ten, a hundred, one or even no gods, the Sunarwei say the entire world is god. Every man and woman, every blade of grass and tree, every beast of the land, bird of the air, and creature of the sea - all share in being a part of the Creator God. The humble teach that this state of affairs came out when the creator quarreled with the sun, a conflict which ended with the Maker of the World transmuting themself into glass, and being shattered into numberless shards, each becoming a different facet of the World That Is. Even stranger, the Sunarwei don't view the sun as evil for this act of generative deicide - instead claiming that their all knowing god's death was a deliberate and premeditated act of love for all the life that the Creator knew would spring forth from their own body.

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Xax'baxa'kanax
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 * No religion description found for this religion.

Avastya Mahan
The Avastya Mahan, meaning "great council" in an ancient Kashiryan language, is the pantheon of gods worshipped in one form or another throughout much of Kashirya. Originally focusing on the all-encompassing divinity of the creator god Paerasjatan, many Avastya Mahani faiths emphasize other aspects of the pantheon such as the knowledge god Sarvat or the warrior deity Kartikarma.

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Viyagaric
Viyagaric is a catch-all term for the numerous faiths, cults, and practices spread throughout Rovarska, better known as the Pirate Coast. While extremely diverse most faiths classified as Viyagaric are polytheistic and have a cyclical cosmology. Due to the chaotic and harsh lifestyle of those living in the Pirate Coast, many Viyagaric faiths such as the Yakasak celebrate ambition and individualism in their adherents as well.

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Saielaian
The diverse religious expressions of the Saielaian people tend towards forms of ancestor worship, with each extended family expected to maintain a shrine honoring every dead generation. Magi with the ability to contact the spirits are highly sought after by those who can afford their services. The Saielaian pantheon of gods is a direct extension of the private faith, with the legendary Ten Mothers of the Saielaians held as the progenitors of their people. Legends state that these ten ancestral matriarchs voyaged from across the Eastern Sea, seeking shelter from a distant homeland now lost beneath the waves.

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Kai-jiao
Kai-jiao, or simply "god-worship," is the term used to describe the faiths derived from the indigenous folk religion of Kathun-Kai. All of these faiths center around the worship of a pantheon of gods, whose head and creator is Shenwang the Grand King of Heaven. Virtuous souls are believed to serve the gods in the divine realm of Guodi, while the wicked suffer in Guiyu for eternity.

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Agionism
Agionism is a religion based around the lives and martyrdoms of various Aversarian reformists, saints, and rebels. While initially against Aversarian religious practices, the end of their rebellions saw their cults "rehabilitated" and reincorporated into the Aversarian fold; the Agionists and Aversarians now share many tenets. They have since established themselves as Crusading Orders in Sarradon, seeking to spread the knowledge of their Saints in what has become known as the Saints War.

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Aversarinas Aagiokratia
"The Aversarinas Aagiokratia" is the catch-all term for the state religion of the Aversarian Aautokrata and its assorted denominations, offshoots, and heresies. Though their tenets may vary wildly, they all revolve around belief in the primordial "First Men," a divine race of Magic-wielding humans led by a magi named the Purest. The Aversarians, who had the most magical ability, unsurprisingly considered themselves to be the greatest descendents of the First Men and the closest followers of the Purest's teachings. And if they are the closest to true humans, then foreigners and heathens are a bit less than human.

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Cult of the Black Hand
The Cult of the Black Hand was an Aversarian cult centered around an enigmatic figure known as "the Mindseeker." The Cult held the Mindseeker as an all-powerful being and prophet, capable of predicting the future, seeing the past, and of bestowing great powers upon their followers. The Seeker themself preached the idea that all gods are to be rejected and killed, as it is the gods of man which once destroyed the world and would again. Followers of the Mindseeker destroyed all religious iconography and scripture they could, and attempted to learn the "true names" of gods, driven by the belief that speaking a deity's true name would kill them.

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Thixanonic Cult
The Thixanonic Cult, named after the 12th century Aversarian preacher Thixanon, is a primarily Malcoisiac faith worshipping the divinity of Thixanon (often named 'the Father Dragon' and 'the Drake that Eats the Sun'). Thixanon had been of the Scarlet Chosen before an expedition into an unearthed tomb of unknown origin in Katraddia which would leave him as the sole survivor of the two hundred soldiers, scholars and retainers. It is unknown what Thixanon discovered within (or if he had simply gone mad from whatever horrors killed his fellows) but thereafter he would begin preaching a unique and esoteric faith which proclaimed himself as a dragon manifested within the body of a man with descendance from multiple figures in Aversarian history.

Thixanon's rejection of the Purest and the First Men (proclaiming them to be false prophets) and his vilification of the aautokratirs of Aversaria (naming them as demonic puppets attempting to destroy the divine 'Neophonic Sun Dragon') would lead to his casting out from the Scarlet Chosen and the illegalization of his cult. Despite this, Thixanon would grow a massive following in his native Malcois among the widespread religious upheavals following the Agionist Rebellion that would bring the governorate to near-civil war before his murder. Thereafter, the cult would remain a constant thorn in the side of the local governorate, until the destruction following Frodbrokna and the collapse of the governorate led to a new revival. Thereafter, many Malcoisiacs disillusioned with traditional Aversarian ideals would fall under sway of the faith, alongside thousands of freed slaves who Thixanonic preacher's claimed would be worthy of freedom were they to swear themselves to the cult.

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Mrógiłprano
The Mrógiłprano, often translated as the Graveright, is the ancient faith of the Ojyczaynz of the northern lands. Once the dominant faith of what is now the Lichdoms, the Graveright focuses on the belief that the soul stays with its body into the afterlife. When a soul moves on, it looks over those around it and protects them as long as the body too is protected and treated with respect. In better times, the worshippers of the Graveright would hold the bodies of the dead in massive necropolis complexes across the cities of the north, ensuring that all those of a city who passed could forever serve as wardens for their descendents, as the living would do for them.

This, of course, ,, and now the Graveright is a nearly dead religion. Even where it survives, its tenets are rarely practiced, the concept of storing the dead instead of burning them considered insanity.

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Life Path
Unlike other religions, adherents of the Life Path care more about the journey through life than they do about the destination in the afterlife. They believe in a "clockmaker's universe," where all of existence is a perfect machine, but it may only function if certain roles are properly fulfilled by mankind. As the first and greatest of Wayfathers Sir Ranos laid out for the Marcher people, there are a multitude of different ways in life that people may follow, but within certain guidelines. All harmony comes from people following these ways as intended, and all chaos is caused by the refusal to do so.

While Clerical Control of Chevalie has always been fairly heavy-handed, the Conclave of Raocourt became the undisputed leader of the Lifepaths after the The War of the Heretic Princes, declaring schismaticism to be arch-heresy in the 1011 IS Council of Ex. Since Raocourt's victory, most Lifepath faithful have followed a version of the faith in which orthodoxy is tightly controlled by the reigning Council there.

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Rejection
Rejection is the catch-all term for the various 'beliefs' of the Liches of the Lichdoms. Unsurprisingly, they tend to eschew all prior organized faiths, though what they replace it with may vary. Some declare themselves to be walking gods, creators of life and death who have come to reshape the world in their image. Others denounce all religions, reasoning that there is nothing in heaven or earth greater than themselves.

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Ancient Religion
The world is full of faiths and religions, not all of which have been able to maintain worshippers through the present day. Some have spawned successors that incorporate tenets of their faith, but many were not as lucky. They only live on in tomes in libraries, paintings in decaying temples, or in the bones of the dead.

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Cave Tribe Cults
The tribes of the Mayikprolollan have long held strange customs and beliefs often considered unnatural or bizarre to those from the surface world

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Fogeater
While nobody has ever managed to communicate with the Fogeaters, one of the only things verifiably known is that they name themselves the 'Listeners'.

The result of tribal humans being trapped in the Foglands, unlike all other beings who had been destroyed by the Foglands millions of dangers, the Fogeaters instead adapted. Or, as one would think when looking upon their malnourished, nearly alien forms, corrupted.

The Fogeaters worship the Fog now, and devour or corrupt any they capture in disturbing esoteric rituals meant to assist them in speaking with their esoteric masters.

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Gestanwoder
The Gestanwoder religion believes in gods, but these are not kind or caring; they are cruel and capricious beings, celestial despots who see humans as their toys and nothing more. Life is an unending chain of misery, and one's only hope is to eke out a passable existence beneath the gods' thumb. If one is lucky, they might strike a lopsided bargain with a deity, so that their unending torment may at least be briefly preceded by mortal pleasures.

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Orgarrd
Orgarrdians believe that humanity, which had long been confined to dark caverns and passages, rebelled against their gods in order to reach the surface. The land itself however, had been reduced to ash, scorched by its creators. Instead of freedom, humanity found themselves trapped in cycles of disease, death and grief, alien concepts to their subterranean lives. From that day on, Orgarrdians have sought to find the rock-hewn paradise they were birthed from, constructing underground temples and mining deeper into sacred stone so that the sinful surface does not corrupt their soul.

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Raider Cults
A series of brutal faiths and cults dedicated to a raiders life, hated by all.

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Samojitian
The Samojitian faiths originated from endless thousands of northern slaves who were rounded up by the Aversarians and forced to work in the halls of their esteemed Mayikprolollans. The various beliefs they brought with them and turned to in their time of suffering began to run together. Over time, the hellish working conditions forged new religions, shaped by their multitude of origins and shared pain.

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Starvayrd
Starvayrd is based around the belief that the Gods and spirits are interchangeable, and that the first Gods were merely the spirits of faded stars. Starvayrdi believe that one can see their destiny by looking to these stars, and by tracking the signs in the sky at a child's birth. However, the destiny will be lost if not strived for, and that it is every good Starvayrdi's goal in life to achieve it.

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Uakaklo
Uakaklohan faith is a complicated series of thirty gods and thirty one demons (Tekotlaketsuetspallok being a relatively recent addition), that becomes greatly confused due to a belief that the gods can share names, possess multiple forms as different genders or species, and can regularly merge or split. Most of all, however, they worship Aervalr, which they claim is the eye of the creator god Tensese ('First One') who gave birth to all others and sent them to Aeras while their one eye watched over humanity.

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Zaragett
The faith of the Zaragett is one that largely centers around the sea, Dakalene, and its sacred connection with the moon, Aervalr. Their eternal dance and tragic separation from one another due to the birth of their beloved children, humanity, is the subject of much contrition among their people, and because of this they attempt to ease the suffering of their divine parents through countless and innumerable rituals held year after year. Many of these aforementioned rituals involve the use of water-based magics known only to the Zaragett, whose talent for such arcane arts far surpasses that of most Magi on Aeras that they view as a fragment of the power of the mother Dakalene herself. Such gifted ones form the majority of the Zaragett priesthood, due to their intimate connection to the Seamother. Those of the sea and moon, the Zaragett remain the dutiful repentant children of the Seamother and Moonfather, and they will continue to atone for their birth until the breaking of the world.

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Apti
According to the Apti, the god Roydammna fell into a deep slumber; the moment he closed his eyes was the first moment of the known universe. All of reality is a dream within the mind of the godhead, from the smallest of insects to the greatest so-called deity worshipped by others in the world. All the pain, strife, warfare, and suffering that occurs is the result of a stressful and uneasy sleep on Roydammna's part. In order to ascend beyond the "false form" and reunite with the Dreamer, the Apti believe that all of the universe must be understood first, so that the knowledge of one's mind equals that of Roydammna's.

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Theugombric
The native beliefs of the insular Theugombrian peoples tend towards monotheism, with a solar diety being seen as the central figure. While reincarnation is sometimes a factor, it is usually limited to beings of great or godlike power, with the faithful relegated to eternal rest in either the "Bright Halls" of Cutu Remzna, or to eternally wander Aeras in a cursed invisible and ethereal form known as the Naxaz. These faiths see few converts from outside their culture, with the faith usually passed from mother to son. That being said, conversion from without is not technically impossible.

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Gallieni
The Gallieni Faiths, less a single faith and more a loose collection of local religions that are united by culture more than any particular religious belief. The one tenet they all have in common is the belief that mankind is not the master of its own destiny, but rather buffeted about by capricious or callous supernatural forces.

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Gethian
Gethian cosmology says that in the earliest of days, the first humans greatly dishonored the Great Judge Aldordemah. This sin, they claim, was so offensive and heinous that its specifics have been lost to time, for none dare to utter its vileness. Aldordemah was wise but stern, and told humanity that they shall not be judged by that one act alone. He would quit this world for a long time, and when he returned, he would judge mankind and see whether they have done enough good to outweigh their unspeakable sin.

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Island Cults
A strange assortment of faiths and cults that have found footholds throughout the scattered archipelagos of the Shattered Isles.

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Iyrossi
Emphasizing the relationship with the natural world and refusal to submit to cruelty inflicted on its practitioners, the highest focus of the Iyrossi faith is in the belief that no slight should ever be forgiven without a settling of scores first. Any insult or offense must be paid for, with the price ranging from a few coins to the offender's life. Any other path would be an insult Deiphartoros, God of Justice.

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Kakarataki
To the Kakarataki, originally an agrarian people, the Sun is the bringer of all things good. They consider it to be the avatar of the god Koru, creator of mankind. However, they consider the Moon, creator of all creatures of the night, to be the Sun's sworn enemy. The two are locked into a dualistic battle for control over the cosmos, and beneath, their creations fight for control of the world.

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Kardawai
According to Kardawai legend, the great Titan Mawloc, ruled over the world with an iron fist. His sons starved as he forced them to make great statues of himself. His servants, the Lothbroki, cackled as they whipped Mawloc's sons into submission. Until one day, the eldest son Kardwen rose up against his cruel masters, and devoured the Lothbroki. Kardwen gained the strength of the Lothbroki, and so he led his people to victory against the cruel Titan. Kardwen divided the dead Titan's corpse between his many sons, and those who partook in it became the gods of the world.

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Namëjishta
Changed drastically by existing for millenia as only a secret society among Malcoisiac slaves, the Namëjisht faith is now a faith largely focused on worshipping the idea of freedom, or Namëj. In free Namëjisht communities, freedom is treated almost deifically, with regular festivals celebrating it, and taking another's freedom through slavery seen as sacrilege. There is some indication that Namëjishta originates from another faith prior to its followers enslavement, with some festivals dedicated to "Namëj" having seemingly nothing to do with freedom, but little can be determined about the tenets of this original faith.

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Partic
The Partic faith is less a traditional folk religion and more a system of belief permeated at every level with the study of Magic. It believes in a mysterious being called "Serfli" in a forgotten tongue, usually translated into other languages as "the Great." All things, tangible and intangible, emanate from the Great, and to the Great all things shall return. There is also a pantheon of more traditional gods, believed to be absorbed from an older indigenous faith, but they are treated as mere emanations of the Great and lesser deities.

Existence can be divided into two spheres: the known world of the body, and the felt world of the soul. The felt world coexists within and without the known world, and through careful meditation, one may peer through the body into the soul and draw on power from the felt world. This is what the Particians consider Magic.

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Salacad
Like many other ancient faiths, the Salacad claim that there were two primordial creator-deities: Mother Sky and Father Earth. But unlike others, they claim that the two gods were constantly at war, with Father Earth being the violent instigator. Mother Sky led a valiant defense, and ultimately triumphed against her cruel enemy. She then swore to look after her daughters and sons, especially humanity.

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Sjalvolki
According to Sjalvolki teachings, when the world was made and humanity was born from the soil, the gods created gifts for them. Varpalis created the fish of the sea, Ureha created the plants of the soil, Zamistra created the wily beasts of the land, and Pekielo created the birds of the sky. But Pekwon, in his cruelty, gave the "gift" of hunger and misery to humanity. The final one to give a gift was Velos, so he taught them how to hunt and kill the animals around them.

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Stoðherrn
The Stoðherrn faith sees the world as being the trunk that supports a great Tree, which they call Stoðrusigga. Further up the trunk and one passes into the trees, which are the homes of the gods, and down the trunk are the roots where the dead lie. They believe that their duty is to act as stewards of the tree, maintaining it the same way that birds and squirrels peacefully live in the trees they call home. Honoring the gods brings them bounties from the earth, and mistreatment will eventually lead to blight and decay until the world is naught but a gnarled stump.

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Tulharsin
An old system of belief endemic to the Tarsanides mountains, the worshippers of the Tulharsin gods have endured for countless millennia. While both Wardenites and Ritualists have attempted to see them suppressed, the inhospitable nature of the religion's highland home has sheltered and protected it, keeping the armies and priests of the lowlanders at bay from the sacred mountain peaks whereupon lie the sacred homes of the Tulharsin gods.

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Dgudi
Dgudi, or "vessel-prayer," is the Abadyssian world for reverence toward the beautiful gilded sculptures that inhabit a place simply called the City of Golden Statues. When their forefathers first came to the city, they saw the wonderful, gleaming works towering far over their head, and asked themselves: how could these be anything but vessels of gods? These were not the traditional nature spirits they worshiped, but Great Spirits, those more worthy of respect than any other. It was the Great Spirits who created the world, and it was the Great Spirits who charged the Abadyssians with controlling it.

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Ohrasik
These faiths all follow the ancient sun god Ohrasik, and their divine war against the shadows. They usually hold a black and white morality, symbolized by the sun and the moon.

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Zaoranism
The worship of the Great God Zaoran, He of a Hundred Virtues, has persisted among the Amsari for millennia. The basic form of faith has slowly developed over the long centuries and exhorts the Righteous to seek a virtuous life and to reject dishonesty, idleness, and cruelty. The most important rituals are conducted in grand public ceremonies to which all classes of society are welcome by the caste of priests known as the Frazan. Broadly speaking the faith of the Zaoranians envisions the world as one great divine plan, in which each man and woman must play their ordained part and live justly by the dictates of Zaoran in order to ensure His victory over his dark son Maiya in the Last Struggle.

Despite this commandment to maintain social stability, the Zaoranian faith has been wracked by its fair share of internecine struggles and massive reformations throughout history. Most recent of these came in the form of the Prophet, who began preaching in the year 201 with an all encompassing vision of his people's future - one which started coming true almost immediately as they overthrew their Ran Kemsari oppressors.

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Anaanide
The Anaanide faith centers on a single point in life, or rather after life - the moment of judgement, where souls are brought before the Great Judge and deemed worthy to enter the paradise of Anaan or perish in the void. However, the number of souls fit to enter Anaan is very slim in number, and not all who seek the path may reach it. The only truly good people who die are the very young, who do not yet know evil, or the old, who have cleansed their souls of impure desires.

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Hubarism
The Hubarists are part of an ancient faith in Sarradon, one practiced by Living Magi as far back as recorded history goes. At the center of the faith is the Sun, the origin of all things and whose blessings come down upon Magi as rays of light that shine upon the crops. As the Sun travels across the sky, it ferries the souls of the dead to its realm, where it holds court during the night. The Sun's antagonist is Ölüm, who sends his avatar—the ,—to hunt the Sun during the night.

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Hulawitism
While other religions encourage mysticism and belief in worlds other than one's own, the Hulawites wholly reject such claims and call them humbug. They are what foreign scholars would call empiricists, people who doubt anything that cannot be verified with the senses. They deny the existence of an afterlife, for it has never been witnessed, as well as the existence of a soul, for it cannot be found within the body. However, they do not encourage blind rejection of all unknowns, and instead encourage followers to investigate these mysteries.

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Kemsar
For centuries, the Kemsari worldview centered around two primordial sibling-deities. The first was Iah, Aervalr, bringer of light at night and vanquisher of darkness when the Sun needed to rest. The second was Iteru, the great River, giver of food and transporter of men all throughout the land. If the people were moral and kept these spirits placated, then they would continue to prosper for eternity. But without explanation, Iteru dried up and Iah shattered into a multitude of pieces. The Kemsari people panicked and wondered if they had done something wrong. But questions of morality fell to the wayside, as their lives became consumed with the struggle for survival.

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Manat
A thousand thousand generations prior, the Manats claim, the Gods once walked among humanity. They taught mankind how to build cities, how to hunt, how to fight, and how to structure society. When they departed, they left behind a list of Sacred Texts for humanity to follow their teachings. They have been transcribed again and again over the centuries, repeated in a long-dead language whose translations have been passed down by oral tradition. Although only a fraction of the original texts are said to survive, what remains is treasured by Manats as more precious than gold.

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Masaagnism
The ancient temples of Rojihlat Mara have long confounded those who have become lost enough to stumble upon them, but to the Masaagnites the crumbling ruins represent the houses of the gods and the remains of a once glorious age they presided over. Masaagnites believe it is their duty to satisfy their pantheon with endless sacrifice, high upon the altars they once called home, for if they do not the gods will instead swallow the universe itself. Believing that the gods were tricked by the evil spirit Korromesh to eat hunger itself, those who do not provide enough tribute are believed to be devoured by the great maws of the deities themselves, but for those who do, an eternity of feasting and celebration awaits.

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Mogowai
The Mogowai believe that their god, known only as the Most High, once had a physical avatar who walked upon Aeras and interacted with supplicants. However, He was attacked by an army of nonbelievers, who burnt His temples, destroyed His offerings, and even slew Him. His body was spirited away to places unknown, and it is the duty of the Mogowai ('Searchers' in their language) to track down this body and give it proper last rites, after which the Most High shall be born in a new body and peace shall return to the world.

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Quwazaw
One would be forgiven for seeing the Quwazawi and assume they are an offshoot of the Adabyssians, revering great statues of men and beasts. However, the similarities end there. They believe that these divine megaliths are not merely representations of the gods crafted in their image, but the stone remnants of their gods' slumbering physical avatars. They protect these statues with all their might, waiting for the day that their patrons may need to reawaken. The gods are the true rulers of the world, and the Quwazawi are merely its interim caretakers.

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Ritualist
Less of a defined faith and more a label for a collection of local beliefs, Ritualism is a polytheistic group of faiths native to Sarradon that tend to have esoteric beliefs and secretive ceremonies. Common among these sects is their reverence for the Thousand-and-One Steps of [GetBuilding('sophocos_01').GetName], a [tower|E] where one can achieve enlightenment if they climb every man-sized step and face a plethora of trials from the gods. The few who achieved this task had their accounts compiled in the Story of the Steps, an esoteric tome which is consulted for guidance and whose meanings are hotly debated among its followers. To walk the Thousand-and-One steps is not only a literal pilgrimage for Ritualists, but also a figurative quest for self-improvement.

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Saratarat
Saratarat is a pacifistic oceanic religion based around the worship of the saratans of the Kezymin crater. Sarataratians believe that the saratans were the first guardians of the world as well as the first beings to exist, and that their movements formed the seas and Aeras which swirled around them to form reality and the universe itself.

,, and now live humble lives as they fish the seas around the saratans and trade with mainlanders.

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Sheharddi
Those who keep the Sheharddi faith today often do so in secret. They refuse to accept any god other than Eloi, considering other deities to be misguided worship of Malikiyah at best and a trick of Eir'shaytan at worst. As a result, they have been ostracized and persecuted for centuries for refusing to participate in the worship of polytheistic pantheons.

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Sokaloma
To those that venerate the Sokaloma or 'sky dance' each star represents a person's past and future being, believing that when one dies they leave behind their previous soul among the sky, in order to be reincarnated from the very same matter. Sokalomans hold that this fabric of consciousness manifests itself into figures which are more akin to traditional deities, represented by the various constellations of the night sky. Therefore to worshippers of the sky dance, the distinction between god and human is blurred and oftentimes unnecessary as each person will be and has been a god.

In this system the gods did not precede or create humanity, instead the gods are humanity. Each deity functioning as the collective spirit of their devotees, past, present and future. Through a series of arcane divinations and cosmological examinations, each child is ascribed to one of these gods, which they are expected to follow and let guide them, for as long as there are stars in the night sky.

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Wardenism
To the Wardenites, there were two gods, or two aspects of the same god. They refer to the god(s) as He Who Was, and the Dead God. The Wardenites believe that the evil of the world originates with this Dead God, who He Who Was imprisoned and charged humanity with keeping sealed away at all costs. This prison is said to be made of a series of 'pillars', which many Wardenite sects interpret as spiritual virtues. Fail to uphold these virtues, they believe, and the Dead God shall roam free once more. To that end the faithful have established a sophisticated series of courts and legal traditions, with priests doubling as judges to uphold virtue and order so that the prison of the Dead God stands firm against a world full of sin and debasement.

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Shub-Yuaguag
The Shub-Yuaguag say that all living creatures in the world originate from one being, Yuaguag. Mother and Father to all, conceiver and deliverer, bringer of untold bounties of milk and meat, it is depicted in their artwork as a great mound of flesh, covered in multitudinous orifices and organs. Though members of other faiths dismiss it as perverted and sacreligious, the Shub-Yuaguag see their god as a thing of beauty. For what is more beautiful than that whose sole purpose is to give life to all?

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